TR_m7_ussirankwcave_herds_sc
TR_Mainland.esm
Variables
3
Local Variables
attackstate
OnPCHitMe
timer
Source
1Begin TR_m7_ussirankwcave_herds_sc
2
3float timer
4short attackstate
5short OnPCHitMe
6
7if ( OnPCHitMe == 1 )
8 set attackstate to 1
9 set OnPCHitMe to 0
10endif
11
12if ( attackstate == 1 )
13 StartCombat player
14 set timer to ( timer + GetSecondsPassed )
15 if ( timer >= 1 )
16 set timer to 0
17 if ( GetDeadCount "TR_m7_Zebdu-Has" == 0 )
18 "TR_m7_Zebdu-Has"->StartCombat Player
19 endif
20 set attackstate to 0
21 endif
22endif
23
24End